﻿package  
{
	import org.osflash.thunderbolt.Logger;
	import Space.SpaceObjects.Fleet;
	
	public class GameData
	{
		
		public function GameData()
		{
			
		}
		
		public function get ResourcesData():String {
			Logger.info ("GameData - ResourcesData - 1200:750:5000:15000");
			return "1200:750:5000:15000"
		}
		
		public function get FleetObject():Fleet
		{
			var tempFleet:Space.SpaceObjects.Fleet = new Space.SpaceObjects.Fleet();
			
			tempFleet.x 			= Math.random() * 1000;
			tempFleet.y 			= Math.random() * 1000;
			tempFleet.z 			= Math.random() * 1000;
			tempFleet.RadarRadius 	= 10;
			
			return tempFleet;
		}
	}
	
}